#include <d3dx9.h>


class MyD3D  //: public L3DEngine
{

public:
	// Constructor & Destructor
	MyD3D();
	virtual ~MyD3D();


	// initializing
	HRESULT			InitD3D(HWND hWnd);
	void				ReleaseD3D();


	// Rendering related
	HRESULT			Render();


protected:
	LPDIRECT3D9							lpd3d;
	LPDIRECT3DDEVICE9				lpd3ddevice;
};